MegaMan Evolution pre-alpha build v0.05

CONTROLS:
    Keyboard
    - Left, Right:      Move character
    - Shift or Ctrl:    Jump
        
    Joystick
    - Axis:             Move character
    - Any Button:       Jump


CONFIGURATION:
    - The following keyboard keys modify the graphics engine:
        1 - Faster version, but may not work on all cards
        2 - Slower version, but more compatible
      If version 1 doesn't work for you, please report with your graphics card 
      information.   
      
    - Keys 3 and 4 switch between tile modes. It is currently unknown which mode 
      is faster and will require more testing (with larger levels)

    - If you can, document what your fps is
    - Report your results to Realm (Realm@RealmProtectors.com)


LEVEL EDITOR:
    There a few key things to note about the level editor:
        - Currently, the only collidable tile is the lighter
          block, so place this as the floor
        - Map resizing controls can be found in the "Settings" tab
        - The file is always saved/loaded as "Tiles.txt," so make
          backups of the maps you like
        - Holding down the mouse button in the tile selection window
          will allow you to select multiple tiles at once
        - The red X tile is a placeholder for giving X his starting position 
        - There's a 'bug' where the tile is only placed after moving the mouse

TILE EDITING:
    The file tiles.txt contains the level:
        - A space or a 0 denotes an empty tile
        - 1 denotes a wall tile
        - X places the character in the level. It has to be capital X
        - Anything else will make a "false" wall
        - Currently the tileset file (Tiles.png) must be 128x256

    Levels can be of any size, so create tiles to your heart's content. Tiles 
    can also be placed anywhere, meaning the level doesn't have to be 
    "rectangular."


VERSIONS:

    0.05
        Engine:
        - The engine now uses a tileset for the background map
        - Fixed a bug that caused the game to always run in video mode 1, tile mode 1
        
        Editor:
        - Added a level editor. It's currently a bit crude, but it gets the job done.
        
         
    0.04
        Engine:
        - There are now two tile modes. They can be toggled between with 
          3 and 4. It is unknown which mode is actually "faster," so they will 
          remain until the game has large enough levels to notice any difference 
          they may incur.

    0.03
        Engine:
        - Added collision detection against tiles
        
        Tile Editor:
        - Support for variable-sized levels
        - You can now choose the starting position with 'X'

    0.02
        Engine:
        - Added two graphics modes that can be switched between with keys 1 and 
          2

    0.01
        - First Release